Thursday, February 11, 2016

Lesson 10: The Computer as a Tutor



CAI (Computer Assisted Instruction)

The teacher must be sure that his/her learners have the knowledge and skills for any computer activity, decide the appropriate learning objectives, plan the sequential and structural activities to achieve objectives and evaluate the student’s achievement by ways of tests the specific expected outcomes.


 


Students in CAI play their roles as learners as they receive information, understand instructions for the computer activity, retain in mind the information and rules for the computer activity, and apply knowledge and rules during the process of computer learning.






The computer too, plays its roles as it acts as a sort of tutor, provides learning environment, delivers learning instruction, reinforces learning through drill-and-practice, and provides feedback. 

Simulation programs:

-          Instructional games
-          Problem Solving Software
-          Multimedia Encyclopaedia and Electronic Books

Lesson 9: Computers as Information and Communication Technology




Computer-assisted instruction (CAI) refers to instruction or remediation presented on a computer. Many educational computer programs are available online and from computer stores and textbook companies. They enhance teacher instruction in several ways.

The Personal Computer (PC) as ICT

Instructional media consists of audio- visual aids that served to enhance and enrich the teaching- learning process. 
Educational media comprise the media communication to audiences including learners using the print, film, radio, and television or satellite means of communication.

Programs installed in an ordinary modern PC:

-          Microsoft Office
-          Power point
-          Excel
-          Internet Explorer
-          Yahoo or Google
-          Adobe Reader
-          MSN
-          Windows Media Player
-          Cyber Power
-          Gamehouse

Lesson 8: Higher Thinking Skills through IT- Based Projects



There are 4 types of IT- Based Projects namely:

1.      Resource- based projects
2.      Simple creations
3.      Guided hypermedia projects
4.      Web- based projects

Resource- Based Projects

The teacher steps out of traditional way and become now the facilitator and guide. The students now find their own facts and information. The students use their own skills and the teachers, being the facilitator facilitates the classroom and her/his students. These students/ learners, relies or have a variety of resources not just the book, but they have now their modern library, the internet.

Simple Creations

            Students are also assigned to work on their software material. In developing software, creativity as an outcome should not be equated with ingenuity or high intelligence rather it is more constant with planning, making, assembling, designing, or building. 

Skills:
1.      Analysing
2.      Synthesizing
3.      Promoting 

To develop creativity, the following 5 key tasks may be recommended:
1.      Define the task
2.      Brainstorm
3.      Judge the ideas
4.      Act and;
5.      Adopt flexibility

Guided Hypermedia Project
            The production of self- made multimedia projects can be approached into different ways; 1. Instructive tool and 2. Communication tools.

 









Web- based Project
            Students can be made to create and post web pages on a given topic. It allows the students in the internet to post in web pages and definitely a wider audience. Even if it is a single web page, the creativity of the students should be seen.