
6.
Creating;
5.
Evaluating;
4. Analysing;
3. Applying;
4. Analysing;
3. Applying;
2.
Understanding and;
1.
Remembering
Because of higher thinking skills,
schools today can inculcate the digital fluencies, while overcoming limitations
in digital technology resulting to mediocre learning skills of new learners. There
is also an instructional shift in the instructional process, from lecture-to-task
to digital tasks-to-learning. These results in developing skills and learning
outcome achieved by students themselves known as 4D’s.
1.
Define
the problem
2.
Design
the solution
3.
Do
the work
4.
Debrief
on the outcome
2.
Information
Fluency
3.
Collaboration
Fluency
4.
Media
Fluency
5.
Creativity
Fluency and
6.
Digital
Ethics
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